In the realm of video game journalism,
the trend of “Let’s Play” narratives have picked up within the last year and a
half. While it is debatable that they function as true “journalism,” LP’s, as
they are commonly referred to, are a generally informative means of judging the
content of a game, as well as gaining insight into others’ reactions to said
game.
For those who do not know what an
LP is, it is basically a chronicled playing of a game. It is done in two
formats: a written narrative accompanied by screenshots, or a video of the
gameplay accompanied by audio commentary of the player.
Unfortunately, due to the nature of
an LP, it is certain that the plot will eventually be spoiled to the reader.
However, many written LP’s refrain from giving away future events in the game,
instead letting the reader find out as they go.
Instead of functioning as a
traditional arts critique, the narratives give a more raw representation of
what one might expect from playing that game. Especially in the video area of
presentation, where inflection and surprise reactions can be displayed, it
shows the viewer firsthand what that particular player experienced.
This has its drawbacks, as it does
give away plot as it progresses, but it serves another purpose that traditional
video game journalism does not. While reviews give the reader a basic summary
of what they would expect from buying and playing a game, LP’s provide a much
more visceral and unmasked sense of going through each game.
In addition to this, many LP’s are
rife with humor, as the player interjects his own thoughts on what takes place
during his/her experience. Whether this be their screaming at terrifying parts
or just plain amusement at bugs or other occurrences, it is usually a pretty
accurate perception of what the game experience is like.
While the plot giveaway is
detrimental to traditional journalism, it can also function in a positive way
to those who do not have access to the game, especially in foreign titles. Many
LP-ers will translate foreign dialogue as they go along, providing viewers with
the means to access content that they would not normally be able to.
The “Let’s Play Archive” claims
that the first LP came about in 2006, but it has only picked up in popularity
within the last year-and-a-half, mostly due to the accessibility and ease of
video commentary. Many written LP’s are truly an endeavor to read through, as
they cover the entirety of the game, including dialogue, screenshots, and
commentary. Depending on the speed of the reader, this can make it a much
longer experience as compared to the video format, which provides information
in real-time.
Either way, it is a very
interesting trend that has picked up in popularity, and while it may not
function as proper journalism, it is an insightful practice that can provide
those with limited access to the game a similar experience, or at the very
least, an opinion of what they could expect.
Whether or not this trend continues
is hard to predict, but the sheer entertainment value alone should help it stay
around for quite a while.
This is a good write-up, and knowing nothing about video games, it was helpful rather than alienating. If I knew a little bit more about this, I might question its ability to count as journalism, even citizen's journalism (the phrasing of which I would poke at too, probably, if someone asked me to) ... wondering what your own thoughts are.
ReplyDeleteGood question! Honestly, I think it has characteristics of journalism, but it more serves as educative entertainment. There are plenty of things that you can learn about the game through the viewing of an LP, but the nature of the presentations are so varied that it's really hard to put into one definitive category.
ReplyDeleteAnywho, while I think it is extremely informative, it just doesn't line up with the type of criticism that we have been examining. Like I mentioned, one of the huge differences is plot summary. LP's very generally contain lots of spoilers, as it quite literally works its way through the game, although some text LP's will highlight over potential spoilers for later in the game.